Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra)
Transcribed with NVIDIA Parakeet · Timestamps stay in sync with the live audio
That gives you a lot of cred when you like building software like games. It's like yeah, okay, sure, everyone thinks they know about games, but like Runescape is OG. Welcome to this special episode of Acquired, the podcast about great technology companies and the stories and playbooks behind them. I'm Ben Gilbert and I'm the co-founder of Pioneer Square Labs, a startup studio and venture capital firm in Seattle. And I'm David Rosenthal and I am an angel investor and independent advisor to startups based in San Francisco. And we are your hosts.
Today we have superstar repeat guest. Rahul Vora. Welcome, Rahul. Awesome. Thank you for having me back. Rahul had probably
I don't know if it's exactly the most listened to episode of all time, but it was a certainly a standout episode when we released it. David, when was that last year June? Last June. Yeah. Twenty it was the finale of season five. Wow, another lifetime ago. Truly. Well, the last time Raul was on our show, um, many of you knew him for being the founder of the innovative fast email client, Superhuman. His frameworks for finding product market fit and how they did it at Superhuman have since become quite famous. This year many of you may have heard Raul speaking on Patrick's show or the A sixteen Z summit and elsewhere about a new concept.
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